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Xcom 2 long war perk tree
Xcom 2 long war perk tree








xcom 2 long war perk tree

This is quite annoying as otherwise it would allow your Pathfinder to top off his clip every round, and still shoot twice. When your Pathfinder uses Lock N’ Load, Hit & Run will no longer proc. It would be very good if it didn’t conflict with Hit & Run, but it does. Squadsight should also be considered somewhat of a defensive perk, as it allows soldiers to position themselves well behind the front lines. On the other hand, once you are accustomed to dealing with these problems, and learn how to move your soldiers so they don’t pull overwatch fire, squadsight loses valuable. It is also helpful in dealing with the numerous frustrating line of sight issues that are prevalent in Long War. Squadsight can be extremely useful against overwatching cyberdiscs, mechtoids, and sectopods. BEO solidifies the Pathfinder’s role as the team slugger. Often the additional damage will be meaningless, but not always. This ability will enable some truly nasty crits, with damage in the thirties. If you are planning to bring plenty of medikits and restorative mists on longer missions, which you should, this ability is unnecessary. The big problem with this ability is that the enemy will often deliver damage in massive flurries, and Repair Servos won’t help when your MEC is KO’d. It can heal a lot of damage which can prove useful on longer missions. Shooting at wounded enemies is often a waste of the Pathfinder’s huge damage potential, and is better done by an ITZ shooter, if one is on the squad. Pathfinders like to shoot near the top of the line up because when they crit it will likely kill the enemy outright, and there are usually a limited number of exposed enemies that will trigger HnR. With that being the case, abilities that grant extra damage are very appealing.Īlternatives: Executioner or Repair ServosĮxecutioner is a good ability that conflicts with Hit & Run and Bring ‘Em On. The Pathfinder has solid aim, and usually gets to shoot twice per turn. Usually I am most in need of bonus aim when fighting numerous enemies, which means my guys are probably clustered together in a cloud of smoke. This ability encourages you to spread out your squad, which is often dangerous. It is one more thing to worry about when positioning your soldiers, which is already complicated enough.

xcom 2 long war perk tree

Here is what I wrote about Lone Wolf in my Scout build: I grab Deadeye on my snipers and shoguns and that has worked well enough, though it sometimes feels insufficient. Advanced Fire Control also comes with +2 aim, which is nice.ĭeadeye is tempting given the trouble that Heavy Floaters present in the late game. And while overwatch shots are not as effective as directed shots, for several reasons, they still have value, especially when the shooter has 100+ aim and hits for 10+ damage. While not as powerful as Opportunist, this ability will make your most powerful shooter far more reliable when on overwatch.










Xcom 2 long war perk tree