



If we take a closer look at the first model line we see that it is 62 characters big, and that it points to a. Things string (“3”) tells the game how many model lines there are to come. The defualt vanilla one is not formatted and looks messy something like this:-Ħ2 unit_models/_Units/EN_Pplate_Plate/armored_swordsmen_sh 121Ħ2 unit_models/_Units/EN_Pplate_Plate/armored_swordsmen_sh 1225Ħ2 unit_models/_Units/EN_Pplate_Plate/armored_swordsmen_sh 6400The first line in the above code stats that a 1 character string is about to come. The file is battle_models.modeldb aka BMDB or modeldb which is found in data\unit_models folder. Milkshape 3D (30 Day trial) (Please download only v1.8.4 otherwise you might have problems)įirst thing is that one should be familizied with one file that is essential and is responsible of handling or putting this new unit in game.GOM aka Grumpy old man's converter aka mesh to ms3d converter.(Freeware).For 2-handed lets take "Highland Nobles" and for regular swordsmen lets take "Dismounted feudal knights" both of them are vanilla units.įor this task one needs the following things:. So lets take 2 units that are of those types. I'll taking an example now where i'll be making a 2 handed swordsmen into a regular swordsmen with a sword and shield removing the Zweihander sword from it. Well for the past few months i have been seeing that a lot of users that come in the mod workshop asking for swapping shields and other stuff from one unit to another although this is fairly easy but it can be a pain for newbies so i decided to write a tutorial on it.
